The Ice Islands

Hjaern

Barbarian Test (requirements)

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Befriending the Musher (requirements)

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The Ice Islands (requirements)

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Barbarian Test 1: Barbarian Booze

Bring: 1 honeycomb (possibly more)

To start the first barbarian test mission, you need to go and talk to Sven in Svargrond.

x: 460, y: -179, z: 7
Sven
Tibia map

Say hi, test, yes, yes.

To give the test a try, say mead, yes, if you fail you need to get more honeycombs and try again.

You are now allowed 20 sips from the mead bucket, every sip will give you one of four messages:

The mead was too strong. You passed out for a moment.

The world seems to spin but you manage to stay on your feet.

The jarl glares at you and you leave the bucket alone.

You already passed the test, no need to torture yourself anymore.

You know you are done when it says you have passed the test, talk with Sven again and say hi, mead.

Barbarian Test 2: The Bear Hugging

You should now have an empty mead horn, fill it up with mead from the bucket you took sips from.

You see a mead horn. It weighs 12.00 oz. It is filled to the rim.

Head over to the bear in the mountains up north.

x: 509, y: -75, z: 5
Bear
Tibia map

You should use the mead horn on the bear, then click the bear, this will give you the achievement Bearhugger.

Go back to Sven and say hi, bear hugging.

Barbarian Test 3: The Mammoth Pushing

Find Dankwart who is just a couple of steps away from Sven.

Trade with Dankwart by saying hi, trade, then buy three mugs of mead.

x: 458, y: -185, z: 7
Dankwart
Tibia map

Make your way up to the mountains again and locate the mammoth north west.

x: 410, y: -52, z: 5
Mammoth
Tibia map

Now drink all three mugs of mead, then click the mammoth.

This is the point where you would equip a dwarven ring if you have one.

Head back to Sven and say hi, mammoth pushing.

Befriending the Musher

Bring: 1 meat

To start this mission, you need to go and talk to Iskan.

x: 559, y: -106, z: 7
Iskan
Tibia map

Say hi, mission, yes, then make your way over to A Starving Dog (Sniffler).

x: 378, y: -116, z: 5
A Starving Dog (Sniffler)
Tibia map

When you are there, talk to the dog by saying sniffler, followed by meat, then return to Iskan.

Once back at Iskan, say hi, mission, you should now be able to travel with him.

Nibelor 1: Breaking the Ice

Bring: Pick

To start the first mission, go to Hjaern.

x: 607, y: -54, z: 7
Hjaern
Tibia map

Say hi, mission.

Now take your pick and go to the following locations just east of Hjaern:

x: 645, y: -84, z: 7
Crack
Crack
Crack
Tibia map

Use your pick on the three cracks in the ground and return to Hjaern and say hi, mission.

Nibelor 2: Ecological Terrorism

Above Hjaern you will find Siflind.

x: 618, y: -52, z: 6
Siflind
Tibia map

Say hi, mission, yes. You will get a jug in your inventory.

Make your way over to Port Hope and fill the jug with ants.

x: 860, y: -1874, z: 7
Ant Hill
Tibia map

Now take the jug of ants to Tyrsung, you can travel there via Buddel by saying hi, passage, tyrsung, (no if you have dwarven ring), yes.

Use the jug of ants on the west mast of the ship.

x: 512, y: -221, z: 7
Buddel
Tibia map
x: 616, y: -389, z: 7
Use jug of ants on mast
Tibia map

Head back to Siflind and say hi, mission, yes, yes.

You will receive vial of paint.

Nibelor 3: Artful Sabotage

Head over to Tyrsung once again, this time, use the vial of paint on three baby seals.

x: 591, y: -277, z: 7
Baby seal
Baby seal
Baby seal
Baby seal
Tibia map

Once you are done with that, go back to Siflind and say hi, mission.

Nibelor 4: Berserk Brewery

Bring: 5 bat wings, 4 bear paws, 3 bonelord eyes, 2 fish fins, 1 green dragon scale

Head over to Siflind again.

x: 618, y: -52, z: 6
Siflind
Tibia map

Say hi, mission, mission, yes, mission, yes, mission, yes, mission, yes, mission, yes to deliver all the items you brought.

Nibelor 5: Cure The Dogs

Bring: knife, spoon

Alright! Time to head over to Nilsor, who is just below.

x: 586, y: -65, z: 7
Nilsor
Tibia map

Say hi, mission, yes, waterskin, yes to both accept the mission and buy the waterskin necessary.

Travel to Venore and give Rose a visit.

x: 1228, y: -1057, z: 6
Rose
Tibia map

To buy the hydra tongue from Rose, say hi, hydra tongue, yes, yes.

You will now have to collect six additional things for Nilsor.

Use either a spoon, knife or waterskin to harvest the items.

NOTE: There is a 5 minute delay between each harvest.

These are the following locations:

x: 1397, y: -1904, z: 7
Sun adorer cactus (knife)
Tibia map
x: 652, y: -102, z: 8
Geyser water (waterskin)
Tibia map
x: 488, y: -1397, z: 10
Sulphur of a lava hole (spoon)
Tibia map
x: 327, y: -131, z: 3
Frostbite herb (knife)
Tibia map
x: 973, y: -1800, z: 7
Purple kiss bush (knife)
Tibia map
x: 984, y: -1803, z: 7
Glimmer cap mushroom (spoon)
Tibia map

After harvesting all the items, it's time to go back to Nilsor.

Say hi, sun adorer, yes, geyser water, yes, sulphur, yes, frostbite, yes, purple kiss, yes, hydra tongue, yes, spores, yes, mission.

The Secret of Helheim

To start the Helheim mission, go and talk to Hjaern again.

Say hi, mission, yes.

Go to Buddel and travel to helheim.

x: 738, y: -203, z: 7
Helheim
Tibia map

Go down the stairs and follow the path until you reach a steppable tile near the altar, walk on it.

x: 711, y: -190, z: 12
Walk here
Tibia map

Go back up and talk to Hjaern again, say hi, mission, yes.

The Contactman

Head over to Lurik in Svargrond.

x: 576, y: -160, z: 7
Lurik
Tibia map

Say hi, mission, yes, then travel with Buddel to camp.

x: 274, y: -387, z: 7
Buddel (camp)
Nor
Tibia map

Find your way to Nor and say hi, memory crystal, then return back to Lurik.

Once back at Lurik, say hi, mission, yes.

NOTE: You need to wait 5 minutes before you can continue with the next mission from Lurik.

Formorgar Mines 1: The Mission

Bring: 50 fish, 5 heavy old tomes

After you have waited the 5 minutes, you can ask Lurik for a new mission again by saying hi, mission.

Head over to Thais, then walk north until you reach the Halls of Hope.

x: 588, y: -1114, z: 7
Halls of Hope
Tibia map

Talk with Ivalisse, say hi, temple, father, yes, yes.

After you got quest log updated, talk to Albinius and say hi, temple, yes, ice portal, yes.

x: 584, y: -1115, z: 7
Ivalisse
Albinius
Tibia map

Proceed to step through the blue ice portal.

x: 489, y: -99, z: 10
Entrance (ice portal)
A Restless Soul (Tylaf)
Tibia map

Make your way over to A Restless Soul (Tylaf), then loot the skeleton near him to get a piece of paper.

NOTE: This will not give you any quest log updated, so just return to Hjaern.

Formorgar Mines 2: Ghostwhisperer

Once you are back at Hjaern, say hi, tylaf.

Return to A Restless Soul (Tylaf), since you are now able to speak to him.

Formorgar Mines 3: The Secret

Once you are back at A Restless Soul (Tylaf), say hi, story, then go back to Hjaern again.

Ready for the final mission from Hjaern? Say hi, mission.

Formorgar Mines 4: Retaliation

Bring: spirit charm (obtained from Hjaern in previous mission), 5 energy walls (optional), 5 fire walls (optional)

Be ready to face a lot of high level monsters, so make sure you are well prepared.

Go back through the ice portal once again.

x: 593, y: -1111, z: 7
Ice portal
Tibia map

Now follow this way:

x: 477, y: -67, z: 10
Entrance (ice portal)
Go down here
Tibia map
x: 454, y: -117, z: 11
Start
Go down here
Tibia map
x: 385, y: -143, z: 12
Start
Go down stairs here
Tibia map

When you have went down the stairs, you can rest in between the floors.

Your task is now to use your spirit charm on the four blue shrine stones downstairs.

NOTE: Make sure you know what you're doing if you want to rush this alone, examine the map closely and be wary of the dead ends because you will have to backtrack a lot through all the monsters.

x: 413, y: -62, z: 14
Blue shrine stone
Blue shrine stone
Blue shrine stone
Blue shrine stone
Tibia map

Once you are done with that, you will have to go back to the entrance, then return to Hjaern and say hi, mission.

Congratulations!

Outfit (addons)

Bring: 20 ice shards

Meet up with Hjaern and say hi, frostheart shard, yes, frostheart shard, yes.

Barbarian Test 1: Barbarian Booze (transcript)

Player: hi

Sven: Be greeted, Player! What brings you here?

Player: test

Sven: All of our juveniles have to take the barbarian test to become a true member of our community. Foreigners who manage to master the test are granted the title of an honorary barbarian and the respect of our people ...

Sven: Are you willing to take the barbarian test?

Player: yes

Sven: That's the spirit! The barbarian test consists of a few tasks you will have to fulfil. All are rather simple - for a barbarian that is. ...

Sven: Your first task is to drink some barbarian mead. But be warned, it's a strong brew that could even knock out a bear. You need to make at least ten sips of mead in a row without passing out to pass the test. ...

Sven: Do you think you can do this?

Player: yes

Sven: Good, but to make barbarian mead we need some honey which is rare here. I'd hate to waste mead just to learn you're not worth it. ...

Sven: Therefore, you have to get your own honey. You'll probably need more than one try so better get some extra honeycombs. Then talk to me again about barbarian mead.

Player: mead

Sven: Do you have some honey with you?

Player: yes

Sven: Good, for this honeycomb I allow you 20 sips from the mead bucket over there. Talk to me again about barbarian mead if you have passed the test.

Player: hi

Sven: Be greeted, Player! What brings you here?

Player: mead

Sven: An impressive start. Here, take your own mead horn to fill it at the mead bucket as often as you like. ...

Sven: But there is much left to be done. Your next test will be to hug a bear. ...

Sven: You will find one in a cave north of the town. If you are lucky, it's still sleeping. If not ... well that might hurt. ...

Sven: Unless you feel that you hugged the bear, the test is not passed. Once you are done, talk to me about the bear hugging.

Barbarian Test 2: The Bear Hugging (transcript)

Player: hi

Sven: Be greeted, Player! What brings you here?

Player: bear hugging

Sven: Amazing. That was as clever and brave as a barbarian is supposed to be. But a barbarian also has to be strong and fearless. To prove this, you will have to knock over a mammoth. ...

Sven: Did your face just turn into the colour of fresh snow? However, you will find a lonely mammoth north west of the town in the wilderness. Knock it over to prove to be a true barbarian. ...

Sven: Return to me and talk about the mammoth pushing when you are done.

Barbarian Test 3: The Mammoth Pushing (transcript)

Player: hi

Dankwart: Hi there and welcome to my tavern. Have a drink.

Player: trade

Dankwart: Take a good look, but not too deep into the glasses.

Player: hi

Sven: Be greeted, Player! What brings you here?

Player: mammoth pushing

Sven: As you have passed all three tests, I welcome you in our town as an honorary barbarian. You can now become a citizen. Don't forget to talk to the people here. Some of them might need some help. ...

Sven: We usually solve our problems on our own but some of the people might have a mission for you. Old Iskan, on the ice in the northern part of the town had some trouble with his dogs lately.

Befriending the Musher (transcript)

Player: hi

Iskan: Greetings. What can I do for you?

Player: mission

Iskan: Well, one of the boys has run away. I think he got the scent of some beast. He's young and inexperienced so I can't blame the cub. ...

Iskan: I would like you to see after him. He should be somewhere north west of the town. He is probably marking his territory so you should be able to find his trace. Are you willing to do that?

Player: yes

Iskan: That's surprising. Take a piece of meat. If you find the boy, feed it to him. That will give him enough strength and incentive to return to his pack. ...

Iskan: Talk to him by calling his name 'Sniffler' and tell him you got meat for him. After he has eaten the meat, return here to talk to me about your mission.

Player: sniffler

A Starving Dog (Sniffler): <sniff>

Player: meat

A Starving Dog (Sniffler): <munch>

Player: hi

Iskan: Greetings. What can I do for you?

Player: mission

Iskan: You are a friend of mine and the boys now. I tell you something. If you ever need to go to the isle of Nibelor, just ask me for a passage.

Nibelor 1: Breaking the Ice (transcript)

Player: hi

Hjaern: Be greeted, Player. The spiritual world looks upon you and your deeds.

Player: mission

Hjaern: We could indeed need some help. These are very cold times. The ice is growing and becoming thicker everywhere. ...

Hjaern: The problem is that the chakoyas may use the ice for a passage to the west and attack Svargrond. ...

Hjaern: We need you to get a pick and to destroy the ice at certain places to the east. You will quickly recognise those spots by their unstable look. ...

Hjaern: Use the pickaxe on at least three of these places and the chakoyas probably won't be able to pass the ice. Once you are done, return here and report about your mission.

Player: hi

Hjaern: Be greeted, Player. The spiritual world looks upon you and your deeds.

Player: mission

Hjaern: The spirits are at peace now. The threat of the chakoyas is averted for now. I thank you for your help. Perhaps you should ask Siflind if you can help her in some matters.

Nibelor 2: Ecological Terrorism (transcript)

Player: hi

Siflind: Be greeted, Player. If you are in need of potions or magical equipment, just ask me about my offers.

Player: mission

Siflind: I heard you have already helped our cause. Are you interested in another mission, even when it requires you to travel to a distant land?

Player: yes

Siflind: I am pleased to hear that. On the isle of Tyrsung foreign hunters have set up camp. They are hunting the animals there with no mercy. We will have to find something that distracts them from hunting ...

Siflind: Take this jug here and travel to the jungle of Tiquanda. There you will find a race of wood eating ants called termites. Use the jug on one of their hills to catch some of them ...

Siflind: Then find someone in Svargrond that brings you to Tyrsung. There, release the termites on the bottom of a mast in the hull of the hunters' ship. If you are done, report to me about your mission.

Player: hi

Siflind: Be greeted, Player. If you are in need of potions or magical equipment, just ask me about my offers.

Player: mission

Siflind: Well done. The termites caused just the distraction that we needed. Are you ready for the next step of my plan?

Player: yes

Siflind: Good! Now listen. To protect the animals there, we have to harm the profit of the hunters. Therefore, I ask you to ruin their best source of earnings. Are you willing to do that?

Player: yes

Siflind: So let's proceed. Take this vial of paint. Travel to Tyrsung again and ruin as many pelts of baby seals as possible before the paint runs dry or freezes. Then return here to report about your mission.

Nibelor 3: Artful Sabotage (transcript)

Player: hi

Siflind: Be greeted, Player. If you are in need of potions or magical equipment, just ask me about my offers.

Player: mission

Siflind: You saved the lives of many innocent animals. Thank you very much. If you are looking for another mission, just ask me.

Nibelor 4: Berserk Brewery (transcript)

Player: hi

Siflind: Be greeted, Player. If you are in need of potions or magical equipment, just ask me about my offers.

Player: mission

Siflind: Our warriors need a more potent yet more secure berserker elixir to fight our enemies. To brew it, I need several ingredients. The first things needed are 5 bat wings. Bring them to me and I'll tell you the next ingredients we need.

Player: mission

Siflind: Do you have the 5 bat wings I requested?

Player: yes

Siflind: That's just what I needed. The next items I need are 4 bear paws. Bring them here to learn about the next ingredients.

Player: mission

Siflind: Do you have the 4 bear paws I requested?

Player: yes

Siflind: They are in a good condition. The next items I need are 3 bonelord eyes. Bring them here to learn about the next ingredients.

Player: mission

Siflind: Do you have the 3 bonelord eyes I requested?

Player: yes

Siflind: You did a good job. The next items I need are 2 fish fins. Bring them here to learn about the next ingredient.

Player: mission

Siflind: Do you have the 2 fish fins I requested?

Player: yes

Siflind: You did a good job. The last item I need is a green dragon scale. Bring it here so I can finish the elixir.

Player: mission

Siflind: Do you have the green dragon scale I requested?

Player: yes

Siflind: Thank you very much. This will help us to defend Svargrond. But I heard young Nilsor is in dire need of help. Please contact him immediately.

Nibelor 5: Cure The Dogs (transcript)

Player: hi

Nilsor: Greetings, traveller Player. Is there anything I can do for you?

Player: mission

Nilsor: I am in dire need of help. A plague has befallen my dogs. I even called a druid of Carlin for help but all he could do was to recommend some strong medicine ...

Nilsor: The thing is the ingredients of the medicine are extremely rare and some only exist in far away and distant lands. If you could help me collecting the ingredients, I would be eternally grateful ...

Nilsor: Are you willing to help me?

Player: yes

Nilsor: A thousand thanks in advance. I need no less than 7 ingredients for the cure. You can ask me about each specifically ...

Nilsor: I need a part of the sun adorer cactus, a vial of geyser water, sulphur of a lava hole, a frostbite herb, a blossom of a purple kiss, a hydra tongue and spores of a giant glimmercap mushroom ...

Nilsor: Turn them in individually by talking about them to me. As soon as I obtained them all, talk to me about the medicine.

Player: waterskin

Nilsor: Do you want to buy a special waterskin for 25 gold?

Player: yes

Nilsor: Thank you. Here it is.

Player: hi

Rose: Welcome to Crunor's finest warehouse, Player.

Player: hydra tongue

Rose: Oh of course. Come on. As if I were to believe that you want to buy a pest plant. Well, you really want to buy a hydra tongue for 50 gold?

Player: yes

Rose: You ... what ...? Erm, I mean, did I say 50 gold? I meant 100 gold! Do you want to buy this precious and rare hydra tongue for 100 gold?

Player: yes

Rose: Incredible ... I mean the beauty of the rare herb you just bought. Have as much fun with the plant as I will have with your 100 gold.

Player: hi

Nilsor: Greetings, traveller Player. Is there anything I can do for you?

Player: sun adorer

Nilsor: You will find this kind of cactus at places that are called deserts. Only an ordinary kitchen knife will be precise enough to produce the ingredient we need. Do you have a part of that cactus with you?

Player: yes

Nilsor: Thank you for this ingredient.

Player: geyser water

Nilsor: You will need a specially prepared waterskin to collect the water. You can buy one from me ...

Nilsor: Use it on a geyser that is NOT active. The water of active geysers is far too hot. You can find inactive geysers on Okolnir. Do you have some geyser water with you?

Player: yes

Nilsor: Thank you for this ingredient.

Player: sulphur

Nilsor: I need fine sulphur of an inactive lava hole. No other sulphur will do. Use an ordinary kitchen spoon on an inactive lava hole. Do you have fine sulphur with you?

Player: yes

Nilsor: Thank you for this ingredient.

Player: frostbite

Nilsor: The frostbite herb is a local plant but its quite rare. You can find it on mountain peaks. You will need to cut it with a fine kitchen knife. Do you have a frostbite herb with you?

Player: yes

Nilsor: Thank you for this ingredient.

Player: purple kiss

Nilsor: The purple kiss is a plant that grows in a place called jungle. You will have to use a kitchen knife to harvest its blossom. Do you have a blossom of a purple kiss with you?

Player: yes

Nilsor: Thank you for this ingredient.

Player: hydra tongue

Nilsor: The hydra tongue is a common pest plant in warmer regions. You might find one in a shop. Do you have a hydra tongue with you?

Player: yes

Nilsor: Thank you for this ingredient.

Player: spores

Nilsor: The giant glimmercap mushroom exists in caves and other preferably warm and humid places. Use an ordinary kitchen spoon on a mushroom to collect its spores. Do you have the glimmercap spores?

Player: yes

Nilsor: Thank you for this ingredient.

Player: mission

Nilsor: Thank you. Now I have all necessary ingredients. As a reward I grant you the use of our dog sled, which is located to the east of here. ...

Nilsor: The dogs can be a bit moody, but if you always carry some ham with you there shouldn't be any problems. Oh, and Hjaern might have a mission for you. So maybe you should go and talk to him.

The Secret of Helheim (transcript)

Player: hi

Hjaern: Be greeted, Player. The spiritual world looks upon you and your deeds.

Player: mission

Hjaern: There is indeed an important mission. For a long time, the spirits have been worried and have called us for help. It seems that some of our dead have not reached the happy hunting grounds of afterlife. ...

Hjaern: Everything we were able to find out leads to a place where none of our people is allowed to go. Just like we would never allow a stranger to go to that place. ...

Hjaern: But you, you are different. You are not one of our people, yet you have proven worthy to be one of us. You are special, the child of two worlds. ...

Hjaern: We will grant you permission to travel to that isle of Helheim. Our legends say that this is the entrance to the dark world. The dark world is the place where the evil and lost souls roam in eternal torment. ...

Hjaern: There you find for sure the cause for the unrest of the spirits. Find someone in Svargrond who can give you a passage to Helheim and seek for the cause. Are you willing to do that?

Player: yes

Hjaern: This is good news. As I explained, travel to Helheim, seek the reason for the unrest there and then report to me about your mission.

Player: hi

Hjaern: Be greeted, Player. The spiritual world looks upon you and your deeds.

Player: mission

Hjaern: There is no need to report about your mission. To be honest, I've sent a divination spirit with you as well as a couple of destruction spirits that were unleashed when you approached the altar. ...

Hjaern: Forgive me my secrecy but you are not familiar with the spirits and you might get frightened. The spirits are at work now, destroying the magic these evil creatures have polluted Helheim with. ...

Hjaern: I can't thank you enough for what you have done for the spirits of my people. Still I have to ask: Would you do us another favour?

Player: yes

Hjaern: Thank you my friend. The local representative of the explorer's society has asked for our help. ...

Hjaern: You know their ways better than my people do and are probably best suited to represent us in this matter. Search for Lurik and talk to him about a probable mission he might have for you.

The Contactman (transcript)

Player: hi

Lurik: Welcome to the explorer society headquarter of Svargrond, Player!

Player: mission

Lurik: You are the one who became an honourary barbarian! The one who made friends with the grim local musher and helped the shamans of Nibelor! The one they call old bearhugg ... erm ... I mean indeed I might have a mission for someone like you ...

Lurik: We are trying to find out what is happening in the raider camps. Through our connection to the shamans we could get a covered contact in their major camp far to the south. We equipped our contact with a memory crystal so he could report all he knew ...

Lurik: We need you to recover this crystal. Travel to the southern camp of the raiders and find our contact man there. Get the memory crystal and bring it here. The society and the shamans will then decide our next steps. Do you think you can do this?

Player: yes

Lurik: Excellent. Just report about your mission when you got the memory crystal.

Player: hi

Nor: Psst, not that loud.

Player: memory crystal

Nor: Here, take the memory crystal and leave immediately.

Player: hi

Lurik: Welcome to the explorer society headquarter of Svargrond, Player!

Player: mission

Lurik: Have you retrieved the memory crystal?

Player: yes

Lurik: Ah, great. Please give me some time to evaluate the information. Then talk to me again about your mission.

Player: mission

Lurik: Sorry, I need more time to evaluate the information. It should not take too long.

Formorgar Mines 1: The Mission (transcript)

Player: hi

Lurik: Welcome to the explorer society headquarter of Svargrond, Player!

Player: mission

Lurik: The information was quite useful. What worries me most are not the raiders but those that have driven them from the old mines ...

Lurik: We need to investigate the mines. Most entrances collapsed due to the lack of maintenance but there should be some possibilities to get in ...

Lurik: In case you find a door, I'll tell you the old trick of the Carlin mining company to open it <whisper> <whisper>. Find some hint or someone who is willing to talk about what is going on there.

Player: hi

Ivalisse: Hello, worshipper of the Astral Shapers! Welcome to the temple! While you are here to pay tribute, you can also learn something about the ancient art of imbuing.

Player: temple

Ivalisse: Well, I hope you like it here. We tried to rebuild in the Shaper's will. I am a bit preoccupied at the moment because of the absence of my father. I may not be the best of help currently, sorry.

Player: father

Ivalisse: Papa- my father has recently started an adventure on his own. His name is Silus, he is a member of the Edron academy. ...

Ivalisse: Ever since he has joined what he called a 'special research division', he went on and on about Zao and how venturing there would help him get ahead. ...

Ivalisse: You must know he lives for science, especially concerning far-away lands and cultures. He talked about the importance of practical field studies but, frankly, he isn't particularly cut out for that. ...

Ivalisse: I know he has to focus to get his research done right now and I simply cannot leave my duties in the temple. You seem like a person who travels a lot, would you be willing to help me?

Player: yes

Ivalisse: Thank you! He told me the other researchers in his team discovered a bridge leading to a cave with a dragon sculpture somewhere in a muggy, grassy area. ...

Ivalisse: The cave is said to lead to a temple complex underground which is used as a gathering place for a race called 'draken'. He left right away and tried to enter Zao on his own. ...

Ivalisse: I was even more worried when he explained the route he chose. He wanted to head straight through a giant steppe and through a massive mountainous ridge to reach the grassy plains of lower Zao. ...

Ivalisse: If you're interested: I know that the Shapers were active in all corners of Tibia. If you happen to find Shaper ruins there, you may even be able to gather some of their lost knowledge. ...

Ivalisse: I may have been a bit stubborn and angry the day he left, I even refused to say farewell. And now I worry if he is safe. ...

Ivalisse: I can not do much to help you but I can point you to the fiery orange gate to get you quite close to his last known location in Zao. ...

Ivalisse: You will be able to enter it as long as you are already familiar with Zao and visited its steppes and jungles at least once. What do you say, will you help me find my father?

Player: yes

Player: hi

Albinius: Greetings, pilgrim. Welcome to the halls of hope. We are the keepers of this temple and welcome everyone willing to contribute.

Player: temple

Albinius: The temple has been restored to its former glory, yet we strive to live and praise in the Shaper ways. Do you still need me to take some old tomes from you my child?

Player: yes

Albinius: Thank you very much for your contribution, child. Your first step in the ways of the Shapers has been taken.

Player: ice portal

Albinius: You may pass this portal if you have 50 fish as offering. Do you have the fish with you?

Player: yes

Albinius: Thank you for your offering. You may pass the Portal to the Powers of Ice now. But only, if you know how to enter the Formorgar Mines.

Formorgar Mines 2: Ghostwhisperer (transcript)

Player: hi

Hjaern: Be greeted, Player. The spiritual world looks upon you and your deeds.

Player: tylaf

Hjaern: You encountered the restless ghost of my apprentice Tylaf in the old mines? We must find out what has happened to him. I enable you to talk to his spirit. ...

Hjaern: Talk to him and then report to me about your mission.

Formorgar Mines 3: The Secret (transcript)

Player: hi

A Restless Soul (Tylaf): Ahhhh! At last someone that can listen to my story!

Player: story

A Restless Soul (Tylaf): I was captured and tortured to death by the cultists here. They worship a being that they call Ghazbaran ...

A Restless Soul (Tylaf): In his name they have claimed the mines and started to melt the ice to free an army of vile demons that have been frozen here for ages ...

A Restless Soul (Tylaf): Their plan is to create a new demon army for their master to conquer the world. Hjaern and the other shamans must learn about it! Hurry before it's too late.

Player: hi

Hjaern: Be greeted, Player. The spiritual world looks upon you and your deeds.

Player: mission

Hjaern: These are alarming news and we have to act immediately. Take this spirit charm of cold. Travel to the mines and find four special obelisks to mark them with the charm. ...

Hjaern: I can feel their resonance in the spirits' world but we can't reach them with our magic yet. They have to get into contact with us in a spiritual way first. ...

Hjaern: This will help us to concentrate all our frost magic on this place. I am sure this will prevent to melt any significant number of demons from the ice. ...

Hjaern: Report about your mission when you are done. Then we can begin with the great ritual of summoning the children of Chyll. ...

Hjaern: I will also inform Lurik about the events. Now go, fast!

Formorgar Mines 4: Retaliation (transcript)

Player: hi

Hjaern: Be greeted, Player. The spiritual world looks upon you and your deeds.

Player: mission

Hjaern: Yes, I can feel it! The spirits are in touch with the obelisks. We will begin to channel a spell of ice on the caves. That will prevent the melting of the ice there. ...

Hjaern: If you would like to help us, you can turn in frostheart shards from now on. We use them to fuel our spell with the power of ice. ...

Hjaern: Oh, and before I forget it - since you have done a lot to help us and spent such a long time in this everlasting winter, I have a special present for you. ...

Hjaern: Take this outfit to keep you warm during your travels in this frozen realm!

Outfit (addons) (transcript)

Player: hi

Hjaern: Be greeted, Player. The spiritual world looks upon you and your deeds.

Player: frostheart shard

Hjaern: Do you bring frostheart shards for our spell?

Player: yes

Hjaern: Excellent, you collected 5 frostheart shards. Take this. It might suit your Nordic outfit fine.

Player: frostheart shard

Hjaern: Do you bring frostheart shards for our spell?

Player: yes

Hjaern: Excellent, you collected 15 frostheart shards. Take this. It might suit your Nordic outfit fine. From now on we only can give you 2000 gold pieces for each shard.